JP Games
A private online card room for the games your family actually plays.
Loyal communities · loud opinions · zero advertising.
The catalog
The Card Room
Trick-taking, melding, and the games your family already plays.
Euchre
Classic four-player partnership. Regional variants offered as one-tap presets.
How to play →Bid Euchre
24-card partnership variant. Bid 3–6 tricks or go alone. First team to 42.
How to play →Sheepshead
Five-player Wisconsin rules. Called-ace partner, leaster on all pass. Alive and well in the German-American Midwest.
How to play →Pitch
Four-point Auction Pitch, in partnerships. Bid for the deal, then name trump by leading it. High, Low, Jack and Game — and a bid you miss costs you the lot.
How to play →500 — in the back room
Australia's national card game; also loved in Iowa.
How to play →Cribbage
Standard 121 or short-game 61. Muggins optional. Pegging board and all.
How to play →Canasta
Classic 4-player partnership. Wilds, red 3s, natural + mixed canastas. Race to 5000.
How to play →Gin Rummy
Head-to-head. Race to 100. Meld runs and sets, then knock. Fast matches.
How to play →Crazy Eights
Uno's ancestor. Match suit or rank; eights are wild. Heads-up race to 100.
How to play →Hearts
Very well served elsewhere. Play it there with our blessing.
Spades
Same story. Try it somewhere else.
The Dice Pit
Roll, push your luck, count the score. Fast turns, loud calls.
Liar's Dice
Bluff-driven bidding across cups. The perfect four-friends game.
Ship, Captain, and Crew
Roll five and set aside the six, five, and four in order — then chase the biggest cargo.
How to play →Chicago
Eleven rounds, each targeting a different total. Simple to explain, hard to win.
How to play →Bunco
Round after round of rolling for the current target. Party-friendly by design.
Ten Thousand
Farkle's older cousin. Same push-your-luck loop, different scoring wrinkles.
The Domino Table
Play tiles, chain trains, count the pips.
Mexican Train
Everyone builds a train off the same center double. Communal and forgiving.
How to play →Chickenfoot
Three-branch chickenfoot layouts off each new double. Quirky and social.
All Fives
Score whenever the exposed ends total a multiple of five.
Muggins
All Fives with a "muggins" penalty for missed scoring — sharp play rewarded.
Straight Dominoes
The classic block-and-draw game. First to play out wins.
Bar Classics
Two-player abstracts. Wooden boards, thinking time.
Backgammon
Standard rules plus Turkish variants (Tavla, Plakoto, Gul Bara). Match play with the doubling cube.
How to play →Nine Men's Morris
Place, then move, then fly. A quiet strategy game that punches above its rules.
Chess
Excellent homes already exist. Head to lichess.org or chess.com.
Checkers
Same story — better options elsewhere for the crowd that wants it.
The house's ledger
Read the house policy · Send word to the host
House rules apply · Members always welcome