♠    Welcome to the card room    ·    Chips complimentary    ·    14 games now dealing: Euchre + Bid Euchre + Sheepshead + Pitch + Cribbage + Gin Rummy + Canasta + Crazy Eights + Backgammon + Mexican Train + Farkle + Yatzy + Chicago + Ship-Captain-Crew    ·    No trackers, no advertising, no house cut    ♠

JP Games

A private online card room for the games your family actually plays.
Loyal communities · loud opinions · zero advertising.



The catalog

The Card Room

Trick-taking, melding, and the games your family already plays.

Now dealing

Euchre

Classic four-player partnership. Regional variants offered as one-tap presets.

How to play →
Now dealing

Bid Euchre

24-card partnership variant. Bid 3–6 tricks or go alone. First team to 42.

How to play →
Now dealing

Sheepshead

Five-player Wisconsin rules. Called-ace partner, leaster on all pass. Alive and well in the German-American Midwest.

How to play →
Now dealing

Pitch

Four-point Auction Pitch, in partnerships. Bid for the deal, then name trump by leading it. High, Low, Jack and Game — and a bid you miss costs you the lot.

How to play →
In the works

500 — in the back room

Australia's national card game; also loved in Iowa.

How to play →
In the works

Pinochle — in the back room

Trick-taking with melding on top.

How to play →
Now dealing

Cribbage

Standard 121 or short-game 61. Muggins optional. Pegging board and all.

How to play →
Now dealing

Canasta

Classic 4-player partnership. Wilds, red 3s, natural + mixed canastas. Race to 5000.

How to play →
Now dealing

Gin Rummy

Head-to-head. Race to 100. Meld runs and sets, then knock. Fast matches.

How to play →
Now dealing

Crazy Eights

Uno's ancestor. Match suit or rank; eights are wild. Heads-up race to 100.

How to play →
In the works

Hearts

Very well served elsewhere. Play it there with our blessing.

In the works

Spades

Same story. Try it somewhere else.

The Dice Pit

Roll, push your luck, count the score. Fast turns, loud calls.

Now dealing

Farkle

Roll six dice, bank or push. First to 10,000 wins.

How to play →
In the works

Liar's Dice

Bluff-driven bidding across cups. The perfect four-friends game.

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Yatzy

Fill the scorecard. Threes of a kind, small straights, full houses.

How to play →
Now dealing

Ship, Captain, and Crew

Roll five and set aside the six, five, and four in order — then chase the biggest cargo.

How to play →
Now dealing

Chicago

Eleven rounds, each targeting a different total. Simple to explain, hard to win.

How to play →
In the works

Bunco

Round after round of rolling for the current target. Party-friendly by design.

In the works

Ten Thousand

Farkle's older cousin. Same push-your-luck loop, different scoring wrinkles.

The Domino Table

Play tiles, chain trains, count the pips.

Now dealing

Mexican Train

Everyone builds a train off the same center double. Communal and forgiving.

How to play →
In the works

Chickenfoot

Three-branch chickenfoot layouts off each new double. Quirky and social.

In the works

All Fives

Score whenever the exposed ends total a multiple of five.

In the works

Muggins

All Fives with a "muggins" penalty for missed scoring — sharp play rewarded.

In the works

Straight Dominoes

The classic block-and-draw game. First to play out wins.

Bar Classics

Two-player abstracts. Wooden boards, thinking time.

Now dealing

Backgammon

Standard rules plus Turkish variants (Tavla, Plakoto, Gul Bara). Match play with the doubling cube.

How to play →
In the works

Nine Men's Morris

Place, then move, then fly. A quiet strategy game that punches above its rules.

In the works

Chess

Excellent homes already exist. Head to lichess.org or chess.com.

In the works

Checkers

Same story — better options elsewhere for the crowd that wants it.

The house's ledger

01650

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