Pinochle rules

What it is

Pinochle is a four-player partnership game in two halves. First you meld — everybody lays their hand face up and scores points for combinations held, like marriages and runs — and then you play out twenty tricks trying to capture the valuable cards. Your bid has to be covered by the meld and the tricks together, which makes the moment the hands are revealed the dramatic beat of the game. It is the great German-American card game of the Midwest and the Rust Belt. Pinochle is not yet dealing on jpgames.app. It has a design lock and a reserved place in the catalogue, but no table you can sit at. This page describes the game we intend to build: the four-player double-deck partnership form.

The deck

Eighty cards. A Pinochle deck contains only the ranks A, 10, K, Q, J — no 9s, 8s, 7s or anything below — and the double deck has four copies of every card in every suit.

Cards rank in an order that catches everybody out at first:

HighLow
AceTenKingQueenJack

The Ten sits between the Ace and the King, exactly as in Sheepshead. It is the second-most powerful card in each suit and one of the valuable ones to capture.

The deal

All eighty cards are dealt out — twenty each — in packets of four. There is no kitty and no exchange.

Bidding

Starting to the dealer's left, players pass or bid. The minimum bid is 50, and each bid must beat the last by at least 1. Three consecutive passes after a bid ends the auction; if all four pass at once, the hand is thrown in.

The bid is a promise about meld plus tricks combined, not tricks alone, which is why bidding well means guessing what your partner is holding.

The winning bidder names trump — and they must hold a marriage in that suit, a King and Queen of it, to name it at all.

Melding

Everybody turns their whole hand face up at once, and each side scores for the combinations it holds.

Marriages — a King and Queen of the same suit:

MeldPoints
Marriage in trump4
Marriage in any other suit2
Double marriage in trump8
Double marriage, other suit4

Pinochles — the Jack of diamonds with the Queen of spades, the combination the game is named after:

MeldPoints
Single pinochle4
Double pinochle30
Triple pinochle60
Quadruple pinochle90

Arounds — one of a rank in each of the four suits:

MeldSingleDouble
Aces around10100
Kings around880
Queens around660
Jacks around440

Runs — A-10-K-Q-J of the trump suit:

MeldPoints
Run15
Double run150

A card can serve in more than one meld at once. The King of hearts can be half of a marriage in hearts and part of kings around. What it cannot do is count twice within the same category.

Each side adds its two players' melds together.

Play

Twenty tricks, and the trick rules are stricter than almost any other game here:

  1. Follow the suit led if you can.
  2. If you follow, you must beat the highest card already on the trick if you can. You are not allowed to duck.
  3. If you cannot follow, you must trump if you can.
  4. If you are trumping and trump has already been played, you must overtrump if you can.

Those "must beat if able" rules are Pinochle's signature and the thing to unlearn from every other trick game. When two identical cards are played on the same trick, the one played first wins it.

Scoring

Only three ranks are worth anything in the tricks:

CardTrick points
Ace1
Ten1
King1
Queen, Jack0

There are 24 of those counters in the deck, plus 2 points for taking the last trick — 26 trick points in a hand.

Each side's hand score is its meld plus its trick points.

OutcomeBidding teamDefending team
Meld + tricks reaches the bidtheir meld + trickstheir meld + tricks
Falls short — setminus the bid, and their meld is losttheir meld + tricks

There is no bonus for beating your bid; making it exactly is worth the same as making it comfortably.

Ending the game

First team to 500 wins, with 300 and 1,000 intended as table settings. If both teams cross the target on the same hand, the bidding team takes it.

Variants we implement

Nothing yet — Pinochle is not built. When it ships it will be the four-player double-deck partnership game described above, with the 80-card deck and full melding.

Where we differ from the common rules

These are decisions already locked for the build, not descriptions of something you can play today.

  1. Single-deck Pinochle is not planned for the first release. The 48-card single-deck game is faster and choppier, and the double deck is the dominant American form.
  2. No three-handed cutthroat Pinochle. Melding is at its best in partnership, where the reveal tells both partners whether the bid is makeable.
  3. Counters score 1 point each for Aces, Tens and Kings. Some regions score 10-4-3-2 for A-10-K-Q; we use the modern partnership scheme.
  4. No meld floor. Some tables require 20 meld before any meld counts. Off.
  5. No "melds go over the top" rule requiring a minimum trick haul before meld counts.
  6. No formal bidding conventions. Increments above the minimum are free rather than carrying agreed meaning.

Pinochle is not dealing yet — the Pinochle page is a coming-soon notice rather than a table. In the meantime, Sheepshead shares the Ten-above-King ranking and the German-American lineage, and Bid Euchre shares the auction.

For the full game, including the single-deck and cutthroat variants, see Pinochle on Wikipedia.

Common questions

Can I play Pinochle on jpgames.app?

Not yet. It has a design lock and a reserved place in the catalogue, but it has not been built and there is no table to sit at.

What is a pinochle?

The Jack of diamonds together with the Queen of spades. It is the combination the game is named after, worth 4 points melded, and 30 if you hold both copies of each.

What cards are in a Pinochle deck?

Only Aces, Tens, Kings, Queens and Jacks. A double deck has four of every card in every suit, 80 cards in total. The Ten ranks just below the Ace and above the King.

What is melding in Pinochle?

After the bidding, everybody reveals their hand and scores points for combinations they hold — marriages, pinochles, arounds and runs. Those points count toward your bid alongside the tricks you go on to win.

Do you have to win the trick in Pinochle?

Yes, whenever you can. If you follow suit you must play higher than anything already on the trick; if you are void you must trump; and if you are trumping after somebody else you must overtrump. Ducking is not allowed.

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